Resource Keyword: education

A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation​

The main​ contribution of this paper is proposing a new, confirmed taxonomy​ to standardise the terminology used to define the game elements​ as a means to design and deploy gamification strategies in the​ educational domain.

TED-Ed

TED-Ed offers a collection of educational videos and lessons that encourage critical thinking and problem-solving.

Embracing Thinking Diversity in Higher Education to Achieve a Lifelong Learning Culture​

This case study focuses on a project conducted in HEIs to introduce future literacy and foresight thinking to students. It involved interactive workshops and activities to help students understand future uncertainties and develop skills for navigating them.

Virtu@l-ApS: Technological Support for Virtual Service-Learning​

The development of a web application: Virtu@l-ApS. This software-development project has been carried out in collaboration with the Spanish national distance-learning university. The experience of developing of the app has been extremely useful to help to clarify the requirements for a fully operational application which we will contribute to the support of SL in the Spanish higher education sector.​

European Youth Parliament

EYP’s mission is to inspire and empower young Europeans to be open-minded, tolerant and active citizens. It is a network of thousands of young people who are actively involved as volunteers all over Europe. They are devoted to topics such as international politics, human rights, climate, energy, health and many more.

Guide to Digital Civic Engagement​

The Guide to Digital Civic Engagement draws on extensive research on students’ digital civic engagement. It focuses on the conceptualisation of digital civic engagement in theoretical and empirical research and explores how digital civic engagement can be integrated into different levels of higher education (policy, teaching, and learning).​

Community Engagement in Higher Education. Trends, Practices and Policies: Analytical Report​

This report argues that universities play a crucial role in responding to societal needs through community engagement. While this report was drafted before the outbreak of the COVID-19 pandemic, it is highly relevant to policymakers and university leaders developing plans for higher education in the post-crisis period.​

A Peer Community Approach to Research Education: A Case Study of a Student-Initiated Online Community​

A case study of a student-initiated community for Higher Degree Research (HDR) students at a public university.

A Case Study of 21st Century Cognitive, Social and Emotional Competencies Using Online Learning​

A case study of a program that aims to help students to better organize themselves to be more efficient in the 21st century. 12 individual sessions were designed to develop 4 out of the twelve 21st-century competencies: Critical Thinking, Mindfulness, Resilience and Metacognition.

Prospects of Personal Self-development in the Digital World under the Conditions of “Self-isolation”​

The article discusses the features of personal self-development in the digital world, in the conditions of rapid changes in the competencies demanded by the job market, and determines the qualities of an effective employee.​