Resource Keyword: gamification

CommunityPlanIT​

CommunityPlanIt is a planning site that aims to augment existing offline engagement efforts by stepping up where face-to-face meetings often fall flat. The game has been played by over 10,000 people across a dozen cities. It has been used in a wide array of contexts from setting public health priorities in neighbourhoods to addressing waste-water management at the regional scale, and from social media policy setting in individual schools to tackling the issue of youth unemployment in developing countries at the national scale.​

How to Gamify? A Method for Designing Gamification​

This paper contains a comprehensive overview of gamification guidelines and sheds novel insights into the overall nature of gamification development and design discourse.​

A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation​

The main​ contribution of this paper is proposing a new, confirmed taxonomy​ to standardise the terminology used to define the game elements​ as a means to design and deploy gamification strategies in the​ educational domain.