How to Gamify? A Method for Designing Gamification
This paper contains a comprehensive overview of gamification guidelines and sheds novel insights into the overall nature of gamification development and design discourse.
- Methodology
This paper contains a comprehensive overview of gamification guidelines and sheds novel insights into the overall nature of gamification development and design discourse.
The Guide to Digital Civic Engagement draws on extensive research on students’ digital civic engagement. It focuses on the conceptualisation of digital civic engagement in theoretical and empirical research and explores how digital civic engagement can be integrated into different levels of higher education (policy, teaching, and learning).
This live webinar offers insights into mentoring faculty and supporting students in online programs. This webinar provides the rationale for online mentoring, highlights the characteristics of effective online mentors and mentees, presents methods for structuring online mentoring, and details core elements for administering and maintaining online mentoring programs.
Future Problem Solving (FPS) teaches a unique six-step problem-solving process which can be applied in the real world, in local and global communities, as well as in future societies. This six-step model teaches critical and creative thinking, problem-solving, and decision-making. Coaches and Teachers can teach the FPS problem-solving model to their students.
This guidebook offers insights into the current pedagogy on creative thinking skills and equips readers with the knowledge to teach them.
This document contains a description of the Guidelines for Media and Information literacy. The primary target groups are policy makers responsible for curricula development and media and information literacy related programmes; curriculum developers and planners, educators, teachers, media and information literacy experts; and any practitioner implementing media and information literacy related curricula.
Digital Competence Framework for Citizen (DigComp) provides a common understanding of what digital competence is, providing over 250 new examples of knowledge, skills and attitudes that help citizens engage confidently, critically and safely with digital technologies, and new and emerging ones such as systems driven by artificial intelligence (AI).