Resource Keyword: report

How to Gamify? A Method for Designing Gamification​

This paper contains a comprehensive overview of gamification guidelines and sheds novel insights into the overall nature of gamification development and design discourse.​

Youth Engagement in Promoting Digital Innovation to Accelerate the UN SDG 4​

This brief serves as an encouragement to youth engagement in digital innovation to improve the science-policy-society interfaces, and further support the UN sustainable development goals. ​ ​